The fog rolled in off the lake, and with it went your way home. You took shelter in the abandoned Veyne Manor — and heard the door lock itself behind you.
The house is dark, and the power died with the family. Press and drag to sweep your torch. Somewhere below there's a fusebox — get the lights on, and search every room for a way out.
Use the arrows to move between rooms. Anything your beam lingers on can be examined with a tap.
Move with the arrows Hold & drag to sweep your torch Tap anything that might hold secrets Drag evidence onto the room to use it
The brass key turns like it has been waiting. Beyond the iron-banded door, stone steps run down to black water and a waiting boat. As you pull away from Veyne Manor, a light comes on in an upstairs window — in a house you know to be empty.
Your time: