← All cases Case No. 002

Escape the Manor

The fog rolled in off the lake, and with it went your way home. You took shelter in the abandoned Veyne Manor — and heard the door lock itself behind you.

The house is dark, and the power died with the family. Press and drag to sweep your torch. Somewhere below there's a fusebox — get the lights on, and search every room for a way out.

Use the arrows to move between rooms. Anything your beam lingers on can be examined with a tap.