The fog rolled in off the lake, and with it went your way home. You took shelter in the abandoned Veyne Manor — and heard the door lock itself behind you.
The house is dark, and the power died with the family. Press and drag to sweep your torch. Somewhere below there's a fusebox — get the lights on, and search every room for a way out.
Use the arrows to move between rooms. Anything your beam lingers on can be examined with a tap.
The boathouse door swings open onto black water and a waiting rowing boat. As you pull away from the jetty, a light comes on in an upstairs window — in a house you know to be empty.
Your time: